中国卒中杂志 ›› 2023, Vol. 18 ›› Issue (9): 1089-1093.DOI: 10.3969/j.issn.1673-5765.2023.09.018

• 教学园地 • 上一篇    

虚拟现实联合模拟人教学模式在腰椎穿刺术技能培训中的应用

孙超,薛梦,颜镇洪,杨倩,常婷   

  1. 1 西安 710032 空军军医大学第二附属医院神经内科
    2 空军军医大学基础医学院学员二大队 
    3 94622部队
    4 空军军医大学第二附属医院实验外科
  • 收稿日期:2023-04-28 出版日期:2023-09-20 发布日期:2023-09-20
  • 通讯作者: 常婷 changting1981@163.com
  • 基金资助:
    国家自然科学基金项目(82201492)

Application of Virtual Reality Combined with Simulation Mode in Lumbar Puncture Skill Training

SUN Chao, XUE Meng, YAN Zhenhong, YANG Qian, CHANG Ting   

  • Received:2023-04-28 Online:2023-09-20 Published:2023-09-20

摘要: 目的 探讨虚拟现实(virtual reality,VR)联合模拟人教学模式在医学实习生腰椎穿刺术教学中的培训效果。
方法 选取空军军医大学第二附属医院轮转的医学本科实习生30名,随机将其分为VR组、模拟人组、VR联合模拟人组各10名。首先进行1个学时的理论教学,然后VR组进行2个学时的VR腰椎穿刺术培训,模拟人组进行2个学时的模拟人腰椎穿刺术培训,VR联合模拟人组各进行1个学时的VR和模拟人腰椎穿刺术培训。培训后评估腰椎穿刺术理论,并进行实践操作技能考核。通过问卷调查,收集学生对VR腰椎穿刺术培训的主观评价。
结果 培训后,VR联合模拟人组的理论成绩高于模拟人组[(80.4±5.0)分 vs.(69.5±9.0)分,P=0.005],实践技能成绩高于模拟人组[(86.4±4.2)分 vs.(79.8±3.5)分,P=0.004]和VR组[(86.4±4.2)分 vs.(81.3±4.6)分,P=0.028]。调查问卷显示,90%左右的实习生认为VR腰椎穿刺术培训可以有效提高学习兴趣和实践能力。
结论 VR腰椎穿刺术培训可有效提高腰椎穿刺的教学效果,VR联合模拟人的教学效果优于单独VR或模拟人的教学模式。

关键词: 虚拟现实; 模拟人; 腰椎穿刺术; 技能培训

Abstract: Objective   To evaluate the effect of virtual reality (VR) combined with simulation mode in the teaching of lumbar puncture for undergraduates. 
Methods   A total of 30 undergraduates in the Second Affiliated Hospital, Air Force Medical University were randomly divided into VR group, simulation mode group and VR combined simulation mode group with 10 students each. Firstly, one teaching hours of theoretical conducted for three groups. Then VR group received two teaching hours of VR training on lumbar puncture training and simulation mode group received two teaching hours of practical training on lumbar puncture training. VR combined simulation mode group received one teaching hour VR training and one teaching hour simulator training. Theoretical examination and clinical skills were carried out after lumbar puncture training. The subjective evaluation of the students towards the VR lumbar puncture training were analyzed by questionnaires.
Results   After training, the theoretical scores of the VR combined simulation mode group [(80.4±5.0) points vs. (69.5±9.0) points, P=0.005] were significantly higher than simulation mode group. The operating skills scores of VR combined simulation mode group were significantly higher than simulation mode group [(86.4±4.2) points vs. (79.8±3.5) points, P=0.004] and VR group [(86.4±4.2) points vs. (81.3±4.6) points, P=0.028]. The questionnaire showed that around 90% students believed that VR lumbar puncture training could effectively improve their learning interest and practical ability. 
Conclusions   The VR simulation education could effectively improve the student’s achievements of lumbar puncture. The teaching mode of VR combined simulation is better than VR or simulation mode.

Key words: Virtual reality; Simulation mode; Lumbar puncture; Skill training